R.B

Rahul Barman

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Designer · 3D Artist · Editor

Portfolio

3D Modeling & Animation

A curated selection of 3d modeling animation projects — premium visual storytelling and meticulous attention to detail.

Ninja Rig Animation Test

3D Modeling & Animation

Ninja Rig Animation Test

Character animation based on a dialogue by Nawazuddin Siddiqui, brought to life using the Ninja Rig.

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Character design in Zbrush

3D Modeling & Animation

Character design in Zbrush

Character Design Exam Project- 72 Hour Challenge This character was created as part of a timed character design examination, where the complete pipeline had to be executed within 72 hours, from concept development to final render. The challenge was to manage both creativity and technical execution under a strict deadline. For this project, I handled every stage of production myself: Sculpting: Created the high-resolution character sculpt in ZBrush, focusing on anatomy, forms, and costume details. Clothing: Designed and simulated garments in Marvelous Designer for realistic folds and fabric behavior. Game/Production Workflow: Built optimized low poly meshes, prepared high poly to low poly baking, and generated texture-ready assets. Rendering & Presentation: Final look development, lighting, and rendering completed in Maya. This project pushed my speed, problem-solving, and full character pipeline skills under pressure. Completing an end-to-end character within 72 hours was a valuable experience in balancing quality with time efficiency. Software Used: ZBrush | Marvelous Designer | Maya | Texturing Workflow #CharacterDesign #ZBrush #MarvelousDesigner #Maya #3DCharacter #GameArt #RealtimeArt #DigitalSculpting #ArtStation

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3D product Ad- Khar Khua

3D Modeling & Animation

3D product Ad- Khar Khua

KHAR KHUA product advertisement A complete end-to-end product commercial created under a 72-hour deadline for my exam project. From branding to final composite, every stage was built from scratch with a focus on premium visual storytelling and realistic product presentation. This project started with designing the entire brand identity and product label in Adobe Photoshop, followed by modeling the can in Autodesk Maya with careful attention to clean topology, accurate proportions, and production-ready UVs. The texturing process was completed in Adobe Substance 3D Painter to achieve realistic materials, reflections, and surface detail. Product animations were then created in Autodesk Maya, with additional motion graphics and compositing enhancements in Adobe After Effects. Final frames were rendered using Arnold Renderer and composited into one polished advertisement film. What makes this project special is that the entire pipeline, branding, modeling, UV mapping, texturing, animation, rendering, and compositing, was executed solo within just 72 hours. A fast-paced challenge that tested both creativity and technical workflow management.

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