R.B

Rahul Barman

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Designer · 3D Artist · Editor

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2D Animation

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2D Animation

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Character design in Zbrush

2D Animation

Character design in Zbrush

Character Design Exam Project- 72 Hour Challenge This character was created as part of a timed character design examination, where the complete pipeline had to be executed within 72 hours, from concept development to final render. The challenge was to manage both creativity and technical execution under a strict deadline. For this project, I handled every stage of production myself: Sculpting: Created the high-resolution character sculpt in ZBrush, focusing on anatomy, forms, and costume details. Clothing: Designed and simulated garments in Marvelous Designer for realistic folds and fabric behavior. Game/Production Workflow: Built optimized low poly meshes, prepared high poly to low poly baking, and generated texture-ready assets. Rendering & Presentation: Final look development, lighting, and rendering completed in Maya. This project pushed my speed, problem-solving, and full character pipeline skills under pressure. Completing an end-to-end character within 72 hours was a valuable experience in balancing quality with time efficiency. Software Used: ZBrush | Marvelous Designer | Maya | Texturing Workflow #CharacterDesign #ZBrush #MarvelousDesigner #Maya #3DCharacter #GameArt #RealtimeArt #DigitalSculpting #ArtStation

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